Showing posts with label CS6504 Study Materials. Show all posts
Showing posts with label CS6504 Study Materials. Show all posts

## CS6504 Computer Graphics Syllabus Notes Regulation 2013

Anna University CS6504 Computer Graphics Notes Syllabus 2 marks with answers Part A Question Bank with answers
Anna University CS6504 Computer Graphics Syllabus Notes 2 marks with answer is provided below. CS6504 Notes Syllabus all 5 units notes are uploaded here.CS6504 CG Syllabus notes download link is provided and students can download the CS6504 Syllabus and Lecture Notes and can make use of it.
CS6504 COMPUTER GRAPHICS THEORY SYLLABUS REGULATION 2013
UNIT I INTRODUCTION
Survey of computer graphics, Overview of graphics systems – Video display devices, Raster scan systems, Random scan systems, Graphics monitors and Workstations, Input devices, Hard copy Devices, Graphics Software; Output primitives – points and lines, line drawing algorithms, loading the frame buffer, line function; circle and ellipse generating algorithms; Pixel addressing and object geometry, filled area primitives.

UNIT II TWO DIMENSIONAL GRAPHICS
Two dimensional geometric transformations – Matrix representations and homogeneous coordinates,composite transformations; Two dimensional viewing – viewing pipeline, viewing coordinate reference frame; widow-to-viewport coordinate transformation, Two dimensional viewing functions; clipping operations – point, line, and polygon clipping algorithms.

UNIT III THREE DIMENSIONAL GRAPHICS
Three dimensional concepts; Three dimensional object representations – Polygon surfaces- Polygon tables- Plane equations - Polygon meshes; Curved Lines and surfaces, Quadratic surfaces; Blobby objects; Spline representations – Bezier curves and surfaces -B-Spline curves and surfaces. TRANSFORMATION AND VIEWING: Three dimensional geometric and modeling transformations – Translation, Rotation, Scaling, composite transformations; Three dimensional viewing – viewing pipeline, viewing coordinates, Projections, Clipping; Visible surface detection methods.

UNIT IV ILLUMINATION AND COLOUR MODELS
Light sources - basic illumination models – halftone patterns and dithering techniques; Properties of light - Standard primaries and chromaticity diagram; Intuitive colour concepts - RGB colour model - YIQ colour model - CMY colour model - HSV colour model - HLS colour model; Colour selection.

UNIT V ANIMATIONS & REALISM
ANIMATION GRAPHICS: Design of Animation sequences – animation function – raster animation – key frame systems – motion specification –morphing – tweening. COMPUTER GRAPHICS REALISM: Tiling the plane – Recursively defined curves – Koch curves – C curves – Dragons – space filling curves – fractals – Grammar based models – fractals – turtle graphics – ray tracing.